There simply wasn't much that you could give a low-level party without things getting horribly imbalanced. More general advice: - There is almost no reason to go to Thundertree. These are quests which don’t advance the main storyline that you can get from NPCs you meet. If you want low level stuff, then Dragons of Stormwreck Isle and Waterdeep: Dragon Heist are your main options for single adventures. We want to stick with these characters. Hone Your Lazy Dungeon Master Skills. It is a 1-12 module where 1-5 is just Lost Mine of Phandelver reprinted for the module. Phandelver and Below: The Shattered Obelisk. You can access the Character Art Pack under the Premium Assets section of the Art Library in Roll20. My party was stoked to play this Saturday night. The Lost Mines of Phandelver is included in the original 5e Starter Set, designed to ease an entire table into the game together. Matt Colville's Welcome to D&D video. Stack Exchange network consists of 183 Q&A communities including Stack Overflow, the largest,. So I recently started CoS with 4 players that completed Lost Mines of Phandelver. Now, in. Lost Mine of Phandelver. Why would he stay there, the mines are cleared out now, and the Spell Forge dead and cold, he packs up and leaves, looking for the next font of power he can access. Bigger varierty in enemies and goes longer (7th Level) than Phandalin. The effect is that the party breezes through some of the early stuff * but, because of dividing XP by 7 rather than 4 or 5, they level a little "slower" along the story arc. There is apparently enough exp in each part of the Adventure to get level 1 characters to 2, then to 3, then to 4 then most of the way if not all the way to 5. You can get Lost Mine of Phandelver there for free, as well as the Basic Rules. Both quests must be completed (and ideally the rest of any skipped content from level 3). There are not enough factions for players to leverage. Then, depending on how much the players engage with, they may go into Cragmaw Castle as lvl 4, then Wave Echo as lvl 5, or finish out the campaign as lvl 4 if they beeline straight to the end skipping all the side quests. The characters are likely to be 5th level by the time we finish LMoP. Woah i just started to draw the whole thing but this is super next level! Great job. To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: A grided battle map for the Goblin ambush. In Hoard of the Dragon Queen, the characters gain a level after completing each episode except episode 5. The adventure takes place in the Forgotten Realms setting in and around a frontier mining town called Phandalin. It is levels 1-6, create your own characters or use existing ones, and is specifically designed to spin off / work with Lost Mines of Phandelver. Then, with milestones, when they hit level 3 milestone, they leveled to 5. Then just make sure you make them level 4 before wave echo cave. My regular playgroup consists of me as the DM with two players (my wife and oldest child), and for a variety of reasons this group isn't likely to get more players in the near future. April 4, 2015. If im not mistaken these products were written back to. As a dungeon, Wave Echo Cave poses three challenges to GMs: The immense size of the dungeon’s map, the underwhelming nature of the Forge of Spells, and the lack of challenge that Nezznar the Black Spider presents to a 4th level party. Part 5 - Side Quests. The boss in the first cave is REALLY hard for level 1 players, and is almost guaranteed to kill someone when playing with new players. Koren: There are 4 sections to Lost mine (reflecting the 4 chapters). Which highlights another problem you may run into. Otherwise, level 5 by the time they finish the level 4 quests. The Lost Mine of Phandelver has been remade. Here are my checkpoints: Level 2 after Cragmaw Cave Level 3 after Redbrand hideout Level up after Cragmaw Castle And either combine the sidequests into a big one or give out 1/3 level per quest. Thanks for the tips, I will think about all of this and modify a bit the adventure. Lost Mine of Phandelver is an adventure for four to five Many players of DUNGEONS& DRAGONSfind that being characters of 1st level. They This fight was the one they used most resources - two 1st level . This portion of the adventure is also self-sustainable, and you can choose to end the adventure here if you'd like. No spaces left. In the centuries since, countless prospectors and adventurers have searched for the lost mine, but. Th. I’ll be coming out with more on each of the specific quest lines as well as guides for other adventures as well. I've had a ton of fun preping (doesn't take too much which is a boon) and running their adventures. I'd personally recommend running Lost Mine of Phandelver to get your PCs up to level 4 and get some good plot hooks instead of the one in the book. If you like the Forgotten Realms (the backdrop and A free to download pdf containing the basic elements of the setting for the Lost Mines of Phandelver), you would not go Player’s handbook is available online at: far wrong by picking up a. If you've played Dungeon & Dragons at all since 2014, you've at the very least read the words Lost Mine of Phandelver before. The SKT into. There are template tokens to make. However, along the way they might be a bit tougher than expected, though that might drop off as we progress. The adventure Many players of DUNGEONS& DRAGONSfind that beingThe difference between 5 and 6 isn't that significant, so you have a couple options. We would like to show you a description here but the site won’t allow us. Lost Mine of Phandelver (New Players Welcome, happy to show them the ropes of playing D&D) 3. Even a party of 5 level one characters run by seasoned players can still TPK trying to complete Goblin Arrows. A Tiefling Misty Visions Warlock. Players are level 3 pushing 4. These adventures haven't been written with much in the way of real gating, so being under-level and over-numbered isn't much of a problem. Clear out Cragmaw Caverns and make it to Phandalin: Level 2. competence or a modicum of luck to accomplish. Search. Some spells (marked as ritual spells) can be cast without being prepared that day. Card Name: Lost Mine of Phandelver. However, I also pay attention to how easy or difficult different. This video explains why and what I recommend as character levels for the lost mine of phandelver. My concern is their survival given the CR,. It's certainly enough to keep players interested and the momentum rolling between play. Hello everybody, I am going to be a DM, in a week, for the first time in my life. Your players will become heroes as they save the village of Phandalin from hordes of goblins, doppelgangers and worse; all led by a. It ramps the difficulty up nice and slow. DONE A list of the locations and encounters is done. To run The Lost Mines of Phandevler Chapter 1: Goblin Arrows, you will need to have the following prepared: A grided battle map for the Goblin ambush. Been tracking do but I would do it like such in future. However, there are some things you should know before running it. Part 1 - Intro and Cragmaw Hideout. I just changed a few things to make everything fit with the player stories. The very first Goblin ambush is one. Once you reach 4th level, you can’t level-up using quests in the first chapter. At your option, you can use the milestone experience rule. Experience points by Milestone . 1-5. First level was the usual slog, but the group used terrain and smart tactics to handle the Goblin Ambush and a few other scenarios and quickly advanced to level 2. Re: What to run after Lost Mine of Phandelver? Princes of the Apocalypse is DnD 5e's version of The Temple of Elemental Evil module adventure. The XP leveling in LMoP is a pain in the ass. Originaly we were going to play the lost mines of phandelver with only 5 players, but as word got around two more friends wanted to join. Seconding Tyranny if Dragons. I also narratively skipped the road travel and the roadhouse. Reddit has a post where individuals take both sides with one side stating it is a Tier 1 adventure and another posting that LMoP is an exception to the Tier 1 rules because it is a hardcover. Card Text: Cave Entrance — Scry 1. Campaign-Lost mines of Phandelver. Description. Unfortunately, there are only three of them and wave echo cave is a pretty sizable dungeon, so they ran out of resources after a handful of combats with zombies and other monsters and have decided that the best course of action would be to find a safe place. Included in. Phandelver and Below: The Shattered Obelisk is a new Level 1-12 campaign set to release on September 19th (or 5th if you get it early via DNDBeyond). We would like to show you a description here but the site won’t allow us. I'm giving them a level at the end of each part, so overall the campaign should end with them at 5th level. I can't find anything about it in the rulebooks. Level 3 and level 4 is achieved by some of the side quests; give them level 4 when they know about the Wave Echo Cave location and intend to go there now. In this series I'm going to help you prepare to run the Lost Mines of Phandelver, the excellent adventure that comes with the Dungeons & Dragons Starter. I leveled the characters to level 3 at this point. One thing I would have liked in this essentials adventuring kit, is some sort of character ‘bridge’ to bring level-5 characters over from Lost Mines of Phandelver. My question to you guys is now if you have also run this campaign and if you thought it had any shortcomings lore. e. Cleric in a bottle. The DM's guide to the Lost Mine of Phandelver 5e adventure. To reach level 6, players must obtain the location of the Circle of. During the course of the adventure, the characters will advance to 5th level. Also emphasize not fighting the dragon at thundertree. By and large, I added an extra 25% of monsters to encounters. RUNNING THE ADVENTURE Lost Mine of Phandelver is an adventure forfour to five characters of Ist level, During the course ofthe adventure, the characters will advance to Sth level. Starting Level: Level 1 Leveling: Milestone Leveling Multiclassing is allowed. Flexible and simple progression, jobs show up on a quest board to do in any order. Re: Lost Mines of Phandelver - OOC Thread. Phandelver and Below: The Shattered Obelisk is an updated version of the Lost of Mine of Phandelver mini-campaign that came with the 2014 D&D Starter Set. View Cover Art. Releasing on September 19th, Phandelver And. Card Text: Cave Entrance — Scry 1. The Lost Mine of Phandelver adventure is described on its first page as "an adventure for four to five characters of 1st level. It works like this: Become 2nd level when you complete one quest. An NPC miniature or token for Sildar. There’s player made maps you can find online with a quick “lost mines of phandelver maps” google search and then you just have to upload them into your library to place on the map layer. This is what I would use for milestone leveling in lmop. What story points make suitable level-up milestones in Lost Mine of Phandelver? 3. There's also the ToEE module itself, if you're OK with conversion from a previous edition rule set to. Firstly, The Lost Mine of Phandelver is a “first adventure” in the world of D&D. 1. Level up after Cragmaw castle (plus that abandoned town, I forget the name) Level up after wave echo cave. Wisdom is organized life. Phandelver and Below: The Shattered Obelisk Princes of the Apocalypse Storm King’s Thunder. - Doppelgangers needs to play bigger role. At this point, they're level 4. A first-level character starts with 0 and a 5th level could have as many as 13,999 - if you gave each of them 23,000 your first-level would be 7th level and your 5th level would be 8th level but more likely still 7th level. Playing with a party of commoners is no fun for anyone at the table. That first milestone is probably at the end of the first cave, so make sure they find the recommended amount of loot there (2 2nd-level permanent items (such as +1 weapons, full plate, an onyx dog, etc), 2 1st-level items (probably just gear), 2 2nd-level consumables and 3 1st-level ones, such as healing potions, scrolls, potency crystals. Keep in mind that we're all new to D&D and might not. ago. Business, Economics, and Finance. View flipping ebook version of Lost Mine of Phandelver published by joshuamuster on 2018-06-07. All Maps from Lost Mine of Phandelver. 95 Phandelver and Below: The Shattered Obelisk is a prewritten adventure that takes place in Phandalin, a fictional town that many players will remember from the Lost Mines of Phandelver campaign that came bundled with the Dungeons & Dragons starter set from 2014, and which was many players' first foray into 5E and. You also get two pages of magic items, which consists of classics like the Ring of Protection and Gauntlets of Ogre Power. However, they're only level 3, and I'm sure the final encounter will not be enough to level them up, so I'm not sure if they're high enough level for the mines. A dungeon masters guide to running the dungeons & dragons 5e role-play game. 90% of DMs do milestone. Appendix A focuses on Magic Items and is a resource for the Dungeon Master. (Lost Mine of Phandelver spoilers within, obviously) I can give some detail based on my experience last year as a brand-new DM running for two brand-new players. If you want high quality versions of the ones from the book, Mike Schley sells the entire bundle for $10. Later, when reviewing the notes for Episode 1, it says that they reach level 2 once. You can avoid all that bookkeeping by using milestone leveling. So that might be a really strong option. orc invasions that devastated this part of the North. Current campaign just finished Lost Mine. I will have four players, two of whom have never played a tabletop RPG before, with brand new level-one characters. I've been writing about optimization, mechanics, and crunch, for over 10 years. @Fighting_Ferret - Just an OOC note, Ariell is a moon elf - they're the friendliest of the elven races in general, the most likely to serve as go betweens between high elves and wood elves, and the most common pairing with humans to make half elves. Up to the players what order they do things. Lost Mines of Phandelver (1-5), Sunless Citadel (1-3?), Waterdeep: Dragon Heist (1-5), and Dragon of Icespire Peak (1-5) are all great jumping off points for higher leveled adventures. I suggest leveling players up after certain quests. Focus on the situations, not the plot. As the adventure is really designed for four players, I needed to tweak some things anyway, but I think I may have some insights for you. ) You can find everything you need to play this in the. Card Name: Lost Mine of Phandelver. Up to 3 after Redbrand Hideout. However the module uses milestone leveling with clear advice to increase to level 1 after quest 1 and then increase based on the successful completion of quests thereafter. I started at level 5 with my group due to transitioning from Lost Mine of Phandelver. They discover. Be careful introducing the dragon in Thundertree, it often ends up killing the entire. Each chapter tends to describe a place or a set of related things; often the party can take a different route and end up doing some chapters out of order, or only do some parts of a. We were leveling up twice a session. Types: Dungeon. Am I meant to be giving players xp for defeating enemies, like the amount that the stat blocks specify? If so, exactly what would you call a defeat?…$egingroup$ As an aside, it's probably worth noting that in general, module books like LMoP aren't just meant to be followed in order, chapter 1 - 2 -3. I understood when players should level up (we will use milestone type), but I am not sure about the. Due to the wooded location andBasically, i'm new to DnD and i had my first run with my friends yesterday. In the 1st chapter of Lost Mine of Phandelver, the characters come across dead horses, are attacked by goblins, and discover a path into the woods. When I read about the green dragon the players are supposed to encounter at 2nd level, I read up it's stat block and thought: how is a 2nd level party supposed to even remotely defeat. Types: Dungeon. In short, you must gain one Inspiration Point plus one per level to gain a new level. 22. " However, I will only be running three players through the campaign (or. Milestone levelling is more like how it would be in a movie. the rich mine of its monsters, and to put an end to the of ancient strongholds and explore ruins of long-lost troublemaking of the Black Spider-if they can survive the cultures. Need help making the end of Lost Mines of Phandelver epicI will preface this by saying that there are many ways to run The Lost Mines of Phandelver. A glossy and sometimes lovely book with maps and art that are both inoffensive and excellently drafted. “Lost Mine of Phandelver” is, at least right now, probably the most widely played adventure in 5 th edition D&D. After i finished Lost Mine of Phandelver, the party was level 5. This video is about using milestones in lost mine of phandelver. My main group I have a home brew campaign going on. I have some questions: Level up's. Lost Mine of Phandelver is a series of small sandboxes stacked together. Annual Membership Bonuses: 2 Months Free. It's a Sith legend. There's a few pretty deadly spots. Level 4: Level 4 unlocks Wave Echo Cave (from LMoP) and Mountain's Toe (from DoIP). Paid mercenaries, spies (political intrigue), laying down roots, and the call to adventure are all solid reasons to go anywhere. When starting out, the task of running a game of. The mine has re-opened and the town is thriving, which has drawn all sorts of ne’er-do-wells looking to take advantage. Outside of the hideout should be more run down and the town more overrun with plans these are perfect. The D&D Adventurers League Player's Pack includes a "Content Catalog", that details all the available adventure sources and what the appropriate level band is. There’s a single cart track into town, which widens into a muddy main street uphill toward the ruined Tresendar Manor, currently occupied by the Redbrands, the gang controlling Phandalin and led by Glasstaff. Like others said, LMoP is only in the mine for the last part. Watermill assets from Wave Echo Cave created by Tom Cartos . Prepare to be the Dungeon Master for Lost Mine of Phandelver, part of the Starter Set and probably the most popular D&D adventure of all time. The module for Lost Mine of Phandelver is for 4-6 players (plus the GM to run it). Running the Adventure Lost Mine of Phandelver is an adventure for four to five characters of 1st level. A dungeon masters guide to running the dungeons & dragons 5e role-play game. Card Text: Cave Entrance — Scry 1. This is a great straight forward adventure, for those learning the game or wanting a short adventure. We've been playing together since the pandemic and are a good group. Storm King's Thunder was a level 1-11 adventure with an optional way of starting at level 5. The original Lost Mines of Phandelver was pretty stingy when it came to magic items. A Variant Human Eldritch Knight. I've recently starting running a LMoP game on FG, this is my first time DM'ing (and running through FG). The original starter set, The Lost Mine of Phandelver. My group loves Milestone Long Rests! r. Download it all here for free, No need to. Here's what I did for LMOP. The Lost Mine of Phandelver Fully Prepped. Looking for Monster Card templates. I'm DM'ing for the first time with a group playing for the first time (Table of Noobs). Age: 21+ Only, no exceptions. 1-5. I'm running the Lost Mine of Phandelver module with my players, and I've been using monster and reward XP as the book says so far. A dungeon masters guide to running the dungeons & dragons. You can access all of the magic items and monsters from the Lost Mine of Phandelver in and out of the game. My question to you guys is now if you have also run this campaign and if you thought it had any shortcomings lore. I'm guessing Lost Mines is designed for at least 4 players so you'll probably need to either re-balance it a bit or add your own character to help balance things out. But, they have heard of it. ago. Th. Approachability seems top of Wizards of the Coast’s priority list, as several rules have actually been stripped out in the transition from old starter set to new. Back when the Essentials Kit was first announced, Chris Perkins immediately addressed the idea of combining Icespire Peak with Lost Mine, saying that the two adventures use the same region of the Sword Coast (around Phandalin) and cover a. Thanks for the interest folks, this campaign has already started. Experience points by Milestone . Lost Mine of Phandelver uses the more complex, experience-points-based level up system, but this has been replaced with the milestone-based option. D&D’s latest adventure reimagines and expands Lost Mine of Phandelver into a full-length campaign that runs from 1st to 12th level. The issue I have with my newest group (4-5 PCs) is that they sidestepped Cragmaw, and went straight to Phandalin. One of the Appendices even gives you hints for how to segue from. If you want the characters to be a certain level at some designated stage just use milestone levelling and be done with it. " However, I will only be running three players through the campaign (or at least for the first encounter), which makes me think that some (or all) of the encounters in the module will need to be scaled back. . The ones for Lost Mines of Phandelver are all unique and don't come into play until different chapters. The smaller book that accompanies this one (hereafter called “the rulebook") contains the rules you need to adjudicate situations that arise during the adventure. I and my group loved it so much that even when we moved over to PF2, we didnt even bother looking up the experience system, and just ported over milestone leveling. Hello! I've started compiling resources for running Phandelver and Below: The Shattered Obelisk. We came back at level 5 armed with some magic gear, planned carefully, worked as a team, and won the encounter fair and square. Age: 18+ Experience: Beginner’s preferred. Still treat them as normal goblins, but use the Goblin Boss stat block, and the encounter should play out about the same. Basically, every time they complete a plot point (think Chapter here), they gain a level. If you want to play this part, you must invent something to give your players a reason to go there. Lost Mine of Phandelver. At this point they have just had the redbrand encounter in town. However, the description for this adventure says that the range will be from levels 1-12 for Phandelver and Below, so I wouldn't count on it having another starting point or even keeping to the same canon that was there in Lost Mine of. Part 1, the Cragmaw Hideout, is a great. Lots of treasure. I'm setting up to run Lost Mines and Icespire Peak at the same time. Explore subterranean labyrinths! Plunder hoards of treasure! Battle legendary monsters! This promotion is no longer available. Goblins, Zombies, Orcs, Giant Spiders, even a Dragon. The first five levels are an update to The Lost Mines of Phandelver, and the following seven levels of the experience are a new adventure continuing the party's relationship with the town of Phandalin as strange otherworldly effects start taking hold. ) For best results, print on a high gloss cardstock. At the moment I'm looking for players to start a monthly campaign (Lost mines of Phandelver). (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. It is the year 1491 DR, and you find yourself in the city of Neverwinter. The adventure itself is pages 6-51. The mage knows the following spells from the wizard’s spell. I then level the PCs to 3rd level after Redbrand Hideout, and thereafter establish a rough guideline of "complete X+1 number of quests to get to level X" (they have done 1 quest to get to 2nd level, 2 to get to 3rd level, etc. Start "Lost Mine of Phandelver" and just scale everything up for their 3rd level characters. I'm a new DM going to run Lost Mines with a group of friends. Add in a bugbear scout that runs into the party and flees back to where the Black Spider is camped to help the PCs find the "end" quicker if time is running out. 6 I'm currently planning to DM Lost Mine Of Phandelver as my first D&D game, and as explained in this question, I'd like to add more encounters than the. The players level up at certain points after something major has been accomplished in the plot; they defeat the werewolf who has been terrorising the town, the delve into the dungeon and recover the ruby necklace, they reunite the mayor with his wife etc. The first five levels are an update to The Lost Mines of Phandelver, and the following seven levels of the experience are a new adventure continuing the party's relationship with the town of Phandalin as strange otherworldly effects start taking hold. Become 3rd level when you complete three quests. I had them hit level 2 after cragmaw, 3 at rebrand, 4 after doing the two or three side quests I threw at them as well as thundertree, then hit level 5 after cragmaw castle before heading to wave echo. We felt this deserved Legendary treatment. Number of available spaces. cmpgn doesn't seem to contain anything. The XP leveling in LMoP is a pain in the ass. Expected level progression: Lost Mine of Phandelver - 1-5; The Shattered Obelisk - 6-12 Homebrew Rules: Variant array for stats allocation. This lead to them letting Sildar die so they could make sure no goblins escaped. Level 5: LMoP is done, so we just have DoIP quests now (Axeholm, Dragon Barrow, and Woodland Manse). It's the 64-page adventure book included with nearly every D&D starter. There simply wasn't much that you could give a low-level party without things getting horribly imbalanced. (Leads to: Storeroom, Dark Pool) As people have said, for the first couple levels it should be quite fast. Printable Maps! -- Lost Mine Of Phandelver! -- Mega Pack! Hey! I finally did it. In the milestone system the players should understand and feel why they gained a level. I've been doing it so that the end of each chapter is a milestone up until where they are now. -2. Aug 9, 2022. Lost Mine of Phandelver Explore this introductory adventure to get started playing the world’s greatest roleplaying game. (Monster 1 exp * monster 1 count + monster 2 exp * monster 2 count +. For example, if you are Level 2, you must gain three (1+2) points to reach Level 3. BrettUltimus DMs Lost Mines Of Phandelver HARDCORE in the World of Io/Ioverse campaign setting for D&D 5e! Starring Joefudge, Juniper, CrownedDM, and TomatoO. I am going to be DMing for the first time this Thursday for a group of 6-7. 4) After control of the town is established, she wants to acquire a slave force to build a lower level to WEC as her permanent lair. Thumbs up soldier!Wait it out. The one issue I’m facing is one player still has Lightbringer, a +1 mace that deals additional radiant damage to. Lost Mine of Phandelver Cover Art. #2. I'm looking at the very first encounter, the . 3) They are in the middle of a mini civil war. Wyvern. This live stream video is about using milestones in lost mine of phandelver. Some things to remember are that 1) they don't expect you, you are catching them completely off guard. The position of RPGnet is that trans rights are human rights. Originally, my group was quite small, so we agreed to start at level 2 to make the battles a little more survivable. We're looking for a 6th player to join us as we plan on tackling the long campaign that is Tyranny of Dragons (level 1 - 15) with a brand new party! So as we do the last chapter of Lost Mine of Phandelver, this could be. One of the best and most popular introductions into Dungeons and Dragons 5e, Lost Mine of Phandelver is a great adventure for first-time players and new Dungeon Masters (DMs). Aug 9, 2022. Clerics use spell slots and can cast any prepared spell into a slot of equivalent or higher level. 95. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. I got all the Maps from Lost Mine Of Phandelver done in printable format! This is the Megapack so you can download the whole lot easily from one place. They should be level 2 after the cragmaw hideout. Then level 6 after finishing the level 5 quests. I suggest leveling players up after certain quests. Also, considering that Venomfang has just started laying waste to the resident giant spider population, we can assume that he has arrived within the last month or so. . Tour Start here for a quick overview of the site Help Center Detailed answers to any questions you might have Meta Discuss the workings and policies of this site About Us Learn more about Stack Overflow the company, and our products. Take the advice the book gives to do milestone level advancing. Do you think I should pad, despite after the castle there'd be. Lost Mine of Phandelver: 16%: Storm King's Thunder: 13%: Out of the Abyss: 8%: Tales of the. #14. Boosted them to level 3 and let her run wild. The early battles can be quite brutal. My party wanted to try a campaign book so we got the Lost Mine of Phandelver. As it is my first time DMing apart of a one-shot, I was originally going to run Lost Mines of Phandelver, but after reading the story I decided that I wanted to make a homebrew campaign in a. Many Fifth Edition fans began their adventures with Lost Mine of Phandelver in the original D&D Starter Set. 99 on Roll20. Level 3 after the red brand hideout. Here are my checkpoints: Level 2 after Cragmaw Cave Level 3 after Redbrand hideout Level up after Cragmaw Castle And either combine the sidequests into a big one or give out 1/3 level per quest. Since Lost Mine of Phandelver has consistently ranked as the most popular 5E adventure, the announcement that Phandelver and Below: The Shattered Obelisk would expand on and follow that story made sense. characters of 1st level. 16, 14, 13, 12, 10, 8. I don’t know if it’s specific to the. It can work starting at 5 as well just bump a couple of early encounters or even just guide them to one of the cult Rp areas directly and the module will catch up Level wise. Had Sister Garaele send them to the banshee to find out the contents of an ancient netherese spellbook called “Beyond the Iron Gates. At the level 5 milestone, I had them roll a d4 and gain that many inspiration points. You could make them Gestalt characters (they level in 2 classes simultaneously, and have 2 actions/2 bomus actions each round, etc. Kaetlyn plays Uitzash, a level 3 Warlock in service to Dendar. As for character sheets, I haven’t tried importing them, but I just have my players use google drive and have them share their sheets with me that way. I've ran through act 1 on my own a few times and it states that the players level up after the Cave. It’s in its fifth edition, and aimed at characters just starting out–first level up to the fifth level. The Lost Mines of Phandelver included helpful resources and supplies for a new DM. ago. The Lost DRAGON Of Phandelver. Seek first to understand. . Lost Mines of Phandelver Latest. LMoP is a great introductory adventure. each session would last about 4-5 hours. I've created a semi-interactive map that. level 1. These are not specifically described as Wizards,. At first, the XP leveling worked in conjunction with the story. The Delian Tomb - Free. Expected level progression: Lost Mine of Phandelver - 1-5; The Shattered Obelisk - 6-12 Homebrew Rules: Variant array for stats allocation. Hell, it's part of the starter set, after all! The issue, though, as with many other modules, is that it doesn't describe the best way to transform the book's contents into an actual session. This led me to a question: Is it a problem to have PCs advance above level 5 in LMOP? (given that this scenario is designed for PCs from level 1 to 5) The adventure is for level 1-5 characters. So far it's gone perfectly fine. It. 2) they can't hear you due to the very loud waterfall. We're about to wrap up the Lost Mine of Phandelver, and (as they haven't taken many of the optional quests) they'll probably end up partway through 4th level. It also has a similar vibe. For levels 3-6, I'd say probably 3-5 sessions per level.